JFC

Jul. 2nd, 2025 12:14 am
conuly: (Default)
[personal profile] conuly
How is it that we literally are talking on the internet, we have access to all the information, and people are still saying whatever bullshit they made up in their heads instead of taking a minute, a second even, to ask themselves "Wait! Is this even true?"

On a happier note, the newest episode of The Strange Case of the Starship Iris answered a question I thought we'd never get answered, which is "How on earth did Brian get a price on his head from three different mafias?" and - wow, beware the quiet ones, I guess.

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conuly: (Default)
[personal profile] conuly
And don't even ask me about my email!

Also: Comicsrss got a cease and desist from Gocomics, so now all my gocomics feeds are borked. I should see if I can find those comics hosted somewhere else and get their RSS feeds, but ugh.

Also also: What to know about the COVID variant that may cause ‘razor blade’ sore throats

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[personal profile] conuly
I will arise and go now, and go to Innisfree,
And a small cabin build there, of clay and wattles made;
Nine bean-rows will I have there, a hive for the honey-bee,
And live alone in the bee-loud glade.

And I shall have some peace there, for peace comes dropping slow,
Dropping from the veils of the morning to where the cricket sings;
There midnight’s all a glimmer, and noon a purple glow,
And evening full of the linnet’s wings.

I will arise and go now, for always night and day
I hear lake water lapping with low sounds by the shore;
While I stand on the roadway, or on the pavements grey,
I hear it in the deep heart’s core.


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Link
conuly: (Default)
[personal profile] conuly
He's the patron saint of gardeners, and also taxi drivers (unofficially). See, an early and popular cab stand was at Hôtel de Saint Fiacre in Paris, and the carriages themselves began to be called fiacres, and it just spiraled from there.

What makes this even stranger is that he's an Irish saint.

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Thankful Thursday

Jun. 26th, 2025 12:10 pm
mdlbear: Wild turkey hen close-up (turkey)
[personal profile] mdlbear

Today I am thankful for...

  • Cooler weather.
  • My cats being helpful (see, e.g., this incident.). Also, little furry alarm clocks. (Though, unfortunately, Bronx does not have a snooze button.)
  • Good customer service. Special thanks to Sweetwater. NO thanks to FedEx. Also no thanks to my stupid mistakes with the order. The main one being trusting FedEx.
  • Pretty good airflow. Using the kitchen's hood fan with the back sliding door is a hack, but it's a working hack.
  • A new website building and maintenance project that will Make Money for HSX.
  • Leftovers for lunch, and occasionally dinner. Not today, unfortunately.
  • A fridge with a working ice-maker.
  • A telehealth appointment with my oncologist getting rescheduled automagically after yesterday's outage.

Farm share, week 3

Jun. 25th, 2025 06:58 pm
magid: (Default)
[personal profile] magid
  • 2 big heads of Napa cabbage
  • 2 big bunches of green curly kale
  • 2 bunches of French breakfast radishes with their greens
  • 2 bunches of scallions
  • 8 heads of green garlic (no stalks)
  • 2 medium bags of mixed salad greens
  • 4 fennel
  • 6 zucchini/summer squashes (I chose large-ish ones, which were all zucchini, one golden)
  • 2 bunches of cilantro (swapped for more fennel and zucchini)
  • ”as much as you like” garlic scapes; I grabbed a small bag of them

First thoughts: roasted zucchini and fennel (perhaps with onion and lemon), topped with salmon towards the end of roasting. Fennel-zucchini-lemon relish, riffed from Food in Jars. Fennel-orange salad with salty olives. Stir fried Napa with scallions, garlic/scapes, ginger, soy sauce, sesame seeds, and tofu. Ferment some Napa with garlic/scapes and scallions (sort of a not-as-spicy kimchi?). Kale salad with lemon-tahini dressing and sunflower seeds. Mashed potatoes with massaged kale. Salted radish on buttered bread as a snack? Some radishes, scapes, garlic, and kale stems as mixed pickle?

Came home and passed out

Jun. 25th, 2025 10:17 am
conuly: (Default)
[personal profile] conuly
Ooof, I do not know how people do it who do this for early voting as well!
conuly: (Default)
[personal profile] conuly
but I still wasn't prepared to pop into a pizza shop on my lunch break only to find that it was cooler in the pizzeria than the outside. If that's not terrifying I don't know what is.

Origins: other stuff

Jun. 24th, 2025 04:04 pm
cellio: (Default)
[personal profile] cellio

We went to Origins Game Fair last week. My previous post covered the games we played; this post is about everything else.

The convention was, overall, pleasant -- not as crowded as I expected for the 50th year, at least in the parts we frequented, but we had critical mass for all the games we played and it was nice to not have to push through crowds like at GenCon.

We had one excellent teacher, several good ones, and a couple terrible ones. In one game it became clear two hours in that we were missing an important rule, and another was very disorganized. There is a wide range from "enthusiastic fan who wants to evangelize the game" at one end to "I'm hoping to book enough game-running slots to get free admission" at the other, and I don't know if there is any sort of feedback to the convention. I didn't see a way to let them know that that person running Terraforming Mars was outstanding and should be invited back, for instance. And maybe that's not even the right model; I have no idea how Origins makes decisions about who can run games, or if they even do. They collect the tickets at games, so they know both how many people registered for a game and how many actually showed up, but I don't know if that affects future years for that game, that game-runner, or nothing.

I was satisfied with most of the games we played; we expected both positive and negative reactions, so a game I don't like very much (or feel neutral about) is still useful data. We can try many more games than we can ultimately bring back to our gaming groups, after all, so eliminating candidates is important too. That said, we identified half a dozen games that we liked enough to want to get (though one of them is way too expensive so we won't unless that changes), so I consider that to be very successful.

We did not do a good job of pacing this year, exacerbated by getting locked out of most of our choices for the middle day, when our first-draft schedule had some breaks built in. We ended up with a lot of long, solid blocks and didn't factor in the cognitive load of learning all those games. We can invite friends over and play games we already know for ten hours and be quite happy, but that doesn't mean ten straight hours of new convention games with strangers are a good idea. I need to remember this for next year. Also, we should front-load more and give ourselves more breaks on Friday and especially Saturday. There is a temptation to book Saturday solid because it's Shabbat so it's not like we're going out for lunch or having dinner much before 10PM, but it's a mistake.

In two or three games this year, the game-runners used an app to choose the starting player (everyone touch this phone). For the game that was on Shabbat I declined and was ready to accept going last, but the person just shrugged and randomized a different way, which was nice. I've see people use that app (or an app, anyway) before, and it always makes me wonder: did this problem need an app? We have been randomly choosing a meeple or rolling dice for this for decades and I've never felt that to be lacking. Only later did the info-security aspect occur to me: I should also maybe not be eager to hand over a fingerprint impression to someone who knows my name (from the event ticket), just on general principle.

We went to two seminars (though both on the same day, so they didn't help as much with pacing as they could have). One was pretty good; in the other one, halfway through I asked Dani if he was enjoying it, he said "no me neither", and we left as discreetly as we could. Three other people followed us out, almost like they were waiting for someone to start. The presenter probably had interesting things to say but did not seem to have prepared the talk. We've had that experience before with this particular fan group (some groups run "tracks" of activities), so I'll pay more attention to that in future years. Origins also has a films room, a few comedy or music performances, and a little bit in the way of crafts, so we should look at those too. I don't think I can lure Dani into the figure-painting area, but I used to enjoy that and it could be a way to break up a non-Shabbat day.

Most of the games are run in one of the big halls in the convention center. I think there's a cumulative draining effect from the harsh fluorescent lights and the background noise of all those other games, and that's another thing to take into account when we try to build a schedule -- if that information is available in April when we choose events, which I don't remember.

Some game-runners were good about accommodating my vision needs, but a few brushed me off and in one game, both the game-runner and two of the other players were kind of rude about it. When I asked for help during the game because I couldn't see and couldn't memorize everything ("which tile is that (points)?" etc), I picked up some sighs and the vague sense that the reaction might have been different if I were not the only woman at the table. I can't point to anything specific and I'm not someone who jumps to conclusions about sexism, but this kinda felt like it. I was often the only woman at the table in the games I played and most of the time I didn't pick up this vibe, so I think it was just that one group of people.

We did one quick run through the dealers' room. We only saw one "general" games vendor, as opposed to publishers selling their own games. We also walked past a lot of banners, plushies, dice, jewelry, miniatures, and LARP gear. Several publishers had raffles for unspecified games or expansions/components, winner must be present at such-and-such time on Sunday. That's easy for the vendor but hard for participants, so even though we got handed free tickets at some games we played, we didn't bother with any of them.

The first year we went to Origins we got a hotel that was about a mile away, so we walked to the convention in the morning and stayed all day. There aren't a lot of good places in the convention center to sit and take a break for an hour, though, so after that, we started paying for closer hotels. This year we were right across the street from the convention center, and being able to go back to the room for an hour between sessions turns out to be a really huge win. Also, our hotel had coffee available all day in the lobby, so that was a nice bonus. We never had to stand in the long lines at the coffee places in the convention center (or pay $5 or more for a cup of coffee).

The multi-day heat wave started during the convention. This made the drive home a little challenging. Under normal circumstances we wouldn't have made that extra stop to get something cold to drink and sit in Panera's air conditioning, but it sure helped this time! Originally we had planned to leave Columbus after the hottest part of the day, but a no-show game-runner messed with our plans and we left earlier.

ICE is killing people by neglect

Jun. 24th, 2025 03:35 pm
cvirtue: CV in front of museum (Default)
[personal profile] cvirtue
I just sent this to my State legislators.

Feel free to copy and/or alter to send to yours. (Or Congress - I sent a version to them as well. I first looked for an actual recent news report so I could give a name, because it could easily have been some kind of mistake/rumor.)
---------

Dear Representative, [or Senator, etc]

Along with all the abuses being perpetrated by ICE generally, I read today about Iris Dayana Monterroso-Lemus who lost her pregnancy due to lack of medical care while in ICE custody.
This didn't happen in [State, unless you're in TN], but I know we have half-*ssed detention facilities in this state as well.

ICE shouldn't be allowed to arrest/detain/kidnap people if they don't have actual beds for each one of them and sufficient medical personnel. We should not be doing this as a nation.

Thank you,
-- name --



https://nashvillebanner.com/2025/05/27/iris-monterroso-pregnancy-loss/

So not looking forward to tomorrow

Jun. 29th, 2025 08:25 pm
conuly: (Default)
[personal profile] conuly
It's gonna be one long, long, long day. Also hot. Long, hot, hard - and miserable.

Happy Mayoral Primaries, I guess? At least the poll site is airconditioned. (At least... I assume it is? Oh god what if it isn't.)

Oh, and I nearly forgot - the Arab/Israeli dove and rose mural has been painted over. Saw that on my way to CVS today.

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[personal profile] conuly
Above me, the branches toss toward and away from each other
the way privacy does with what ends up
showing, despite ourselves, of
who we are, inside.

                                Then they’re branches again—hickory, I think.

            —It’s not too late, then.

******


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conuly: (Default)
[personal profile] conuly
Can't wait to hear the exaggerated anger at how dare they retaliate....

Origins: games played

Jun. 22nd, 2025 10:51 pm
cellio: (Default)
[personal profile] cellio

We got home from Origins Game Fair today. As usual, we focused on games we don't already know, which means we expect some winners and some losers. This year, most of our pre-convention information about these games came from Board Game Geek (and, in one case, a fan among my readers). We also attended a couple non-games.

Origins has a ton of games, and you really want to preregister for them instead of taking your chances at the con. Dani winnowed the huge list down to a smaller number of candidates, and then we sorted those into four buckets: A (really want to play), B (looks good), C (would play), and X (nope!). I'm going to list the bucket we put each game into, so I can start tracking prediction versus reality. We had to do a second round of scheduling after we got locked out of some of our initial picks, so not all games have buckets.

Theoretically most games at Origins are taught. Some require experience (we didn't sign up for any of those). Some games were additionally listed as "learn to play", suggesting more active teaching and guidance. Some, but not all, of those are run by the publishers. We had one outstanding learn-to-play non-publisher experience.

Wednesday

  • Keep the Heroes Out!: Cooperative game where the players are dungeon monsters trying to keep the invaders (heroes, adventurers) from getting their hard-earned treasure. Each monster has different abilities. It sounded like a fun concept and some of the mechanics were interesting, but a lot depends on random chance and it was hard to strategize. It's icon-heavy; there was a player cheat sheet (good), but it was not entirely accurate (bad). Thumbs down. (Bucket: A.)

  • Pandemic: The Cure (it looks like we were playing with the Experimental Meds expansion): This is an abstraction of Pandemic, using six zones instead of a world map and role-specific dice to constrain your actions. On your turn you roll your dice, which tell you which actions (including role-specific ones) are available to you this turn. You can re-roll, but if the biohazard face comes up that moves the group along the infection track (and you can't re-roll that die). Diseases are asymmetric dice, with the number telling you which zone it affects. Curing diseases involves players collecting dice of the same color, replacing the cards in the original game. It's a quick game and we enjoyed it. We want to get it. (Bucket: C.)

Thursday

  • Metro: The board made me think of Tsuro when I saw it. Players are trying to build train tracks connecting starting positions with a station. The edge of the board alternates starting positions and stations and there's a station in the center of the board. You're trying to make your tracks as long as possible and there's a bonus for connecting to the center station. On your turn you place a tile into the 8x8 grid; each tile has two track connections on each edge, and it's designed so that there's always a valid placement. It's a quick game; our teaching game was about 40 minutes. We both liked this a lot and want to get it. (Second-round pick.)

  • Weather Meeple: A lightweight game about manipulating the weather. You're trying to use your weather cards (which can produce sun, rain, lightning, clouds, or snow) to "build" the weather systems for four "goal" forecasts. It's sort of an engine-building game (your cards and what they produce), with new card draws affecting which of your cards can produce this round, which you can mitigate with an action... cute, ok. I'd play again if a friend brought it over and wanted to, but otherwise, meh. (Second-round pick.)

  • Dwellings of Eldervale: No. Just...no. Ok, I understand why it appeals to some; it's sort of worker-placement, sort of area-control, definitely monster-fighting, cards you can buy to gain abilities, sixteen different "factions" to choose from each with its own special abilities, variable dynamic board with special spaces... I should have taken stronger note of the game-runner asking us, at the beginning, to just go with it and if we aren't having fun don't let it show. The game has a lot of stuff, so you need a large table, and the con's options for that are bad, and the game components were already visually challenging even before that... Thumbs down. (Bucket: A.)

  • High Frontier: Dani really likes the idea of Phil Eklund's games, which tend to be about biology and evolution and get very, very detailed. I noted the BGG complexity rating of 4.35 (out of 5) and suggested that maybe we split up for that session. He reported that the game has a lot of potential and he'd like to figure it out, but if he's going to burn social capital on getting a group together to figure out a long complex game, it's not going to be this one.

  • Learn to play: Nassau: Rum & Pirates is a good game. It didn't need a second level, adding a seafaring phase after each city phase. 'Nuff said. (Bucket: A.)

  • Foundations of Rome: Loved this. Players are building three types of buildings (residential, commercial, civic) on a shared grid. You each have a supply of buildings of different sizes and shapes. In order to build, you first have to acquire deeds to the land you'll need. Deeds come out for purchase in random order, so while your goal might be that big bank that requires four spaces in a square, you might have to start with a couple one-space houses or bakeries or whatever and then replace them as you get the land you need. (You can always replace to grow, but you can't subdivide.) Most buildings score based on what they're adjacent to, so there's a lot of player interaction. Our game took about an hour.

    The game is physically beautiful. You get a tray of three-dimensional, decorated little buildings, with clear indications on their tops about how they score. Based on the images at Board Game Geek, there's a whole fandom around painting those miniatures. The game is very expensive (over $300). I don't think it would be nearly as satisfying to play without the nice components, but we're not shelling out for that, either. This game might be one we look for at conventions. (Bucket: A.)

Friday

We got almost none of our first-round picks for Friday, so we ended up assembling this from still-available parts.

  • Learn to play: Liftoff 2.0, run by the designer: Competitive space-program development starting in the 1950s. Players develop technologies (like orbital satellites, first-stage rockets, and capsules) and do research to improve their safety. You schedule future launches and do your best to develop what you'll need to a level of safety you're willing to go with, and then you roll the dice for each stage of the launch to see how you did. You gain prestige points from successful launches and from being the first to do things like put a man in orbit. Prestige begets better funding. Failures and random events can set you back, and you might decide to scrub a scheduled launch if your research didn't pan out enough (or you ran out of money to fund it). This is a remake of an older game I've never played. I'm interested in seeing the finished game (we played with a prototype and I gave some feedback on some vision issues).

  • Town Builder: Coevorden: Tableau-building card game. Each card can be used as either a specific (proto-)building or a specific resource. To build a building, you buy its card and then accumulate the resources that will be needed to construct it. When you have all the resources, your building is built and you can use any special abilities it gives you. Buildings are worth victory points (harder buildings are worth more), and there are also some random goals like "have three civic buildings". It's a fairly quick game, maybe 45 minutes (box says 30-60). We chose it in part because of the publisher, First Fish -- we like another of their games. We bought this at the convention.

  • Corps of Discovery: Lewis and Clark and Monsters. This is a cooperative deduction game with periodic specific goals. Players are exploring a map, turning over tiles to reveal things like water, food, forts, and threats. You are told some "rules" for placement like "water and food will always be adjacent", which lets the group reason about the not-yet-revealed spots. You need to collect certain resources at certain times, have food and water and a campfire at the end of the day, and gather things to improvise weapons for when the monsters find you. We both liked it a lot and want to get it. I do hope there's enough map variability, given that there are those constraints, to keep it interesting. (I mean, I used to accidentally memorize the eye chart at my vision exams before they introduced more variability. I didn't want to...) (Bucket: A.)

  • We also attended two seminars, one on 19th-century science fiction and one allegedly on military logistics in ancient and medieval times.

Saturday

  • Kingsburg: Each player has a province that you're trying to improve. The game plays through five years of four seasons; spring, summer, and fall are for production and building, and in the winter the monsters come out. By winter you need to have enough strength from the buildings you built or the mercenaries you hired. On your (non-winter) turn you roll three dice and can spend them to claim positions from 1 through 18 -- standard worker-placement rules, first come first served. You could use just one of your dice to get that wood on 4 that you really need, or you can combine them to get higher-value items. You need an exact match, so depending on how you rolled, you might not get what you were trying for. You can see what other players rolled, so you can reason about what they might take from you or what you can safely leave for later. We both liked this. (Bucket: B.)

  • Learn to play: Canals of Windcrest: Sequel to Mistwind, which we like. Despite it being marked "learn to play", there was a large, fast info dump at the beginning and it looked like there wouldn't be a lot more, and there are a lot of moving parts, and I was not feeling good about it, so (after confirming it wouldn't mess up the table) I bailed. Dani played and reported that it's a good game but, yes, lots of moving parts that he only started to understand after playing. (Bucket: A.)

  • Unpub: There is an area set aside for game designers to test-drive works in progress. For players, you can just show up, look around for something that looks interesting and has the "needs players" flag up, and go join. While Dani was playing Canals I wandered in there and joined a game called Toll the Dead. (This turned out to be thematically coincidental; see next entry.) This is a cooperative game with limited communication (made me think of Crew in that regard). The dead and also the destroyer are working their way up through the nine circles of hell trying to escape; the players have to stop them. Your tools: bellringers who do damage to enemies in the same space (maybe more) and then move, and variable special abilities. You roll dice and then allocate them semi-secretly; everyone can see if you're bringing in a new ringer and where, but most other actions are secret. (There's more to it, but I don't want to do anything that might impede the designer. For example, Origins has a no-photography rule in this room.) I enjoyed the game a lot and after we played the designer asked for feedback (general and some specific questions) and we had a good conversation. She's hoping to pitch it to a publisher, not Kickstart it, so there's no URL to follow right now but I did get a card so I can check back later.

  • Inferno: A "soul management" game, the publisher says. Each turn has two places, below and above. Below, you are trying to guide souls to the correct circles of Hell, gaining infamy (victory) points when you deliver them. Above, you are placing workers in various buildings in Florence to get corresponding game effects. What you did in Hell restricts what you can do in Florence. Hell gets restocked when players use the Florence action to accuse someone of sin, which gets you benefits in Hell. There are scoring tracks (one for each circle) and you only get to score a track at all if (a) you have one of your markers there and (b) you managed to place a different marker there, the means for which were a little unclear to me. It felt like a very complicated game; BGG says 3.57 but I would have put it at 4+. I don't mind that I played but I'm not looking for another game of it. (Bucket: A.)

  • Learn to play: Terraforming Mars: Ok, it's like this. I've been around games of Terraforming Mars. I've been around one struggling teaching session of Terraforming Mars that persuaded me to be elsewhere in a hurry. It looks super-complicated and super-fiddly. This session, though, was a delight. The person running it (just a regular gamer, not from the publisher) was excellent and enthusiastic. I now understand why some of my readers like this game.

    Players are each playing a corporation who are collectively trying to make Mars habitable. There are joint goals, like increasing the oxygen level and temperature, and you get victory points when you contribute to those goals. You also have other ways to get points. At its core everything depends on two things: what resources you have (and can generate), and what cards you choose to buy and later play. Card-management is probably pretty strategic once you know what you're doing; in this game I was playing more tactically, becuase how would I know if this card I can buy on turn 2 might be useful five turns from now when the temperature is high enough to allow me to play it? Stuff like that. Cards can give you resources, better resource generation, ways to earn points (I had "Pets", which collects points when people build cities), discounts on standard actions (like placing a forest tile), and lots more. Each round there's a card draft where you can choose cards to keep (for a fee). Playing them also costs money. Your corporation gives you some special advantages, which you should factor in, but sometimes the best cards just don't show up (or show up at the right time).

    Our session, with teaching and coaching and some discussion after, ran a little over three hours. With experience, it's probably a two-hour game, or maybe even shorter. (Bucket: B.)

Sunday

We were signed up for two two-hour games on Sunday (both in bucket A). The first one was a no-show, and we decided that the second one wasn't compelling enough to wait for and headed home instead. Playing games most of the day for several days is already pretty tiring (more for me than for Dani I think), and we didn't do a great job this time of padding the schedule with non-game (or non-game-in-the-room-with-the-enervating-fluorescent-lights) activities. One solution there -- at the cost of making the jigsaw puzzle more complicated -- might be splitting up here and there like we did this time. For example, I like RPGs more than Dani does, and I haven't played any at conventions.

cvirtue: CV in front of museum (Default)
[personal profile] cvirtue

The "Wet Bulb" temp describes the effect of activity in the SUN, which the Heat Index does not.

"The Wet Bulb Globe Temperature (WBGT) is an indicator of heat related stress on the human body at work (or play) in direct sunlight. It takes into account multiple atmospheric variables, including: temperature, humidity, wind speed, sun angle, and cloud cover.

This differs from heat index.

Military agencies, OSHA, activities associations and many others use the WBGT as a guide to managing workload or activity level."

Here is a link to the forecast page; the slider at the top of the image moves the map forecast time.

It has the usual map controls to zoom out and/or use your mouse to find your area.

Done Since 2025-06-15

Jun. 22nd, 2025 11:08 am
mdlbear: (distress)
[personal profile] mdlbear

Welcome to the start of summer, and maybe of WWIII. This post that came across my Mastodon feed this morning kind of says it all:

You don't have to prefix things with "doom" anymore, that's just the default now. You can just say scrolling.

Other than that, Mrs. Lincoln, ...

I had my oncology appointment; I'll be getting a hormone injection (tomorrow, and apparently they do house calls for that) rather than continuing with abiraterone (which insurance won't cover because not metastatic). It's good for six months, which will take me through the end of my 2-year course of treatment. I'm okay with this.

Last night I fell down a rabbit-hole troubleshooting my little script that prints out the URL of one's last post. See this commit. Pretty sure I can blame AI bots for that problem.

I fell down another rabbit-hole Friday, which started by looking for the overture to Wagner's opera Der fliegende Holländer. Turns out that J. Slauerhoff, whom our street is named after, wrote a poem about it. It's in his book, Eldorado. I expect to have a little fun trying to translate it. (And note in passing that doom is also mentioned in that connection.)

ysabetwordsmith has some good links about dealing with Heat. It was supposed to hit 30C (90F) today, but it looks like we may be getting a thunderstorm instead. It'll still be too hot indoors.

Notes & links, as usual )

Welp

Jun. 24th, 2025 03:52 pm
conuly: (Default)
[personal profile] conuly
We're gonna get in the triple digits by Tuesday. Fun times!

Stay cool, guys.

~~~~~~~


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